Monday, October 19, 2009

becoming real




The project started as a research in geometries, and ended up in becoming real. The final object serves as a media furniture, which presents diploma projects from the Tu-Vienna in an incorporated screen and serves as a coffee table and light. It is exhibited at the Archdiploma09 at the Kunsthalle in Vienna until Friday 30.10.09.

more pictures soon....


Genealogy






Tessellation of a surface has resulted in a part being discovered. By
stretching, compressing, bending, distorting and twisting this initial
surface, a family of surfaces has developed with morphologies that can
be differentiated with regard to parameters such as production,
function and sensual impact. Superimposition of the individual surfaces
on each other to create bodies and grouping these into families
generates Surface_Relations intensities that reveal the qualities of
dependent, related geometries.

Bernhard Dal-Bianco

Sunday, October 18, 2009

Delaminating














taking the boat and delaminating it in such away that it becomes a pod/volumetric closed object.

modeling constraints
  1. shells must meet horizontal
  2. the boat contour stays untouched
  3. every pod carries himself

goals: creating a pattern within the tesselation that crosses the borders of the boat contours.

intriguing pattern




when you start to subdivide it the tesselation gets more and more hard to grasp

The binary tilling






The tesselation:
I started to explore the binary tilling, which is defined as a tiling by Penrose rhombs, where at each vertex all angles are either in {pi/5, 3 pi/5}, or in {2 pi/5, 4 pi/5}. ('Binary' because the decorations were used to model binary alloys, i.e., alloys consisiting of two metallic elements).
http://tilings.math.uni-bielefeld.de/substitution_rules/binary

the matching rules for the tilling are:

every thin rhomb sharp angle attaches to every thick rhomb obtuse angle and vis versa.



the link shows you symetries within the tesselation

Project Outline

Surface Relations was developed during a designcourse at the Technical University of Vienna (Institut fuer Architekturwissenschaften)
The given outline came from Vienna based Architecture Firm SPAN, headed by Matias del Campo and Sandra Manninger.
It can be seen at the Archdiploma09 at the Kunsthalle in Vienna


Studio Outline

SPAN, Matias del Campo & Sandra Manninger
Fügergasse 4/8 A-1060 Vienna - Austria
office@span-arch.com

digital design workshop_



Surface Grammar
- Archithese Manifolds

Populations, Surface Conditions and Digital Design Techniques.

Synopsis


Timetable

1: Finding an external and internal logic for the establishing of the Surfaces geometry
2: Subdividing and/or populating the surface
(Part to whole, whole to part relationship)
Aspect of Geometry and design sensibility
3: Establishing a material and manufacturing logic
Laser Cutting, Milling, Vacuum Forming
Research aspects, understanding and evaluating advanced forms
of architectural articulation
Evaluation of geometries is relation to varying manufacturing
Processes.
Material aspects (Manuel de Landa, Gilles Delueze)
4: Reevaluating the Initial design
5: Manufacturing of a part of the surface in specific scale
(scaled artifacts) depending on availability in the Technical University.



Studio Outline:
The studio comprises of three elements:

1: Discoursive Conversations
2: Speculations on opportunities in the outline
3: Design Elaboration
Micro Lectures:
The studio will include a series of Micro Lectures. Micro lectures are brief introductions into specific issues of the studios culture such as Design Rigor, A Brief History of Digital Design, introduction into Tessellation Geometries, Advanced Fabrication Techniques, Vagueness and Spatial Conditions, Critical Design Culture, Topological Spaces in Architecture….

Blog:

Part of the studio culture is the application of ubiquitous communication techniques. The studio Blog serves as hub for information on the design task. Interesting sources on discoursive issues as well as technical questions concerning the design tools are also available on the Blog. It is highly encouraged that the students participate in the blog in order to create a basis
for the speculations present in the studios environment. The Blog serves as an important communication hub between the students and the teachers.



Digital Design Techniques

Throughout the history of computational design techniques we can perceive the presence of one specific desire: the desire to create seamless continuous bodies as well as sleek and unarticulated surfaces. In this course we are going to tackle this problem with a different approach, opposing the before mentioned desires, and embarking on an exploration of the surface grammar. This explorations of the countless variations; of possible, in depth articulations of the surface, offer novel insights into possibilities of spatial differentiation, structure and form. This three components, differentiation, structure and form, can be read as archetypes of architectural conditions, simultaneously unfolding in novel spatial experiences trough the use of advanced computational design techniques that enable us to explore other geometries.1

The main task of the course will be the creation of an exhibition system for the upcoming Archdiploma exhibition. This task serves as a launching pad for a multitude of ideas on issue such as surface geometry, internal logic and subsequent form. The systematic investigation of a series of geometric conditions contributes to the array of opportunities within the surface grammar.

What we perceive, or understand as a surface grammar, can be described as the means to generate all the valid strings of a specific surface language; it can also be used as the basis for a recognizer that determines for any given string whether it is grammatical (i.e. belongs to the language). To describe such recognizers, formal language theory uses separate formalisms, known as automata.
A grammar can also be used to analyze the strings of a language – i.e. to describe their internal structure. In computer science, this process is known as parsing. Most languages have very compositional semantics, i.e. the meaning of their utterances is structured according to their syntax; therefore, the first step to describing the meaning of an utterance in language is to analyze it and look at its analyzed form (known as its parse tree in computer science, and as its deep structure in generative grammar).

In this sense we are using geometry as the basic grammar of the surface explorations. To rigorously investigate this condition the course relies on a contained set of geometrical rules, or strings of information. This container is formed by specific tessellations. In general a tessellation refers to a system of
Repetitive plane figures that can fill the plane without creating overlaps or intersections, they can do that also in higher dimensions. In this course we will
apply techniques of delamination to achieve the three dimensional expansion of the tessellation. This two conditions form the rules of the surface grammar:
Tessellation & Delamination. These two conditions alone can create a thriving array of variation.

Which brings us to the second set of the Syntax. In a second cycle the students will explore how surface populations can be formed. The created components that comprise on of the pods can be read in varying systems. On the one side they can follow the rules of aggregation created by the chosen tessellation system rigorously, repeating the conventions of the mathematical rules. On the other hand they can also explore what can be described as geometrical artifacts. Errors in the tessellation systems that can result in spontaneous, surprising geometric conditions unfolding in novel formations. The characteristics of these novel conditions are expressed in subtle variations within the matrix of connections between the components. These subtle, open-ended, variations of the angular vocabulary of the projects result in differentiated, continuously expanding spatial articulations. Despite the fact that the project is of small scale,
the scale of an exhibition design, the appropriated rules can be translated to any given scale, providing the students with a set of planes of thinking that enables them analyze and tackle architectural problems from any given perspective.

Population thinking

Another aspect of surface populations can be the theoretical implications present in the idea of Population thinking, as formulated by Gilles Deleuze2 and propagated by Manuel de Landa3, the Mexican Material Philosopher. As the task asks for a specific population of components, the planes of population thinking can be applied. This plane of thinking will be valid in this semesters approach in a twofold way: On the one side we have the before mentioned geometrical constraints of the project, consisting of Tessellation and Delamination.
This set of rules generates a high variety of possible populations in any student’s projects. Nonetheless this population of varying project Originators, are under evolutionary pressure, so every one of these possible projects needs to pass this pressures. This can start from performative issues (does it fulfill the goal of the exhibition, how does it perform as an exhibition piece) to geometric pressures (is the geometry clean, is it possible to get fabricated) The second part of this population thinking is observed in the response of the singular component to the allover population, or number, of elements. i.E.: How does the aggregation of components, forming a population, act as a whole.4 Aspects of the whole to part
And part to whole relationships form a layer of discussion within the conversations on population thinking.

Sensibilities,

The Surface Grammar includes a specific aspect that offers the challenge of contemporary sensibilities. Part quantifiable special effect, partially non-quantifiable affect; the topic of sensibilities can be plotted on the charts of contemporary atmospheres. These atmospheres, comprised of intensive forces that form the ground for the design, find their main trajectory on the grounds of proportions, chromatic effects and the qualities of curvilinear bodies. Entering uncharted grounds, it is difficult, if not impossible, to predict the results of these explorations into the realms of sensualities generated by digital environments and computer controlled machineries.
In a way Sensibilities refer to an acute perceptions of or responsiveness toward something, such as the emotions of another. This concept emerged in eighteenth-century Britain, and was closely associated with studies of sense perception as the means through which knowledge is gathered. In this extent it can be considered as a plane of thought on the multitude of opportunities present in computational design to conceive emotionally responsive conditions generated by form and surface condition. In the Surface Grammar, the aspect of sensibility performs as a nonlinear way of perceiving intensive forces, and it will be interesting to add these conditions to the syntax.




1: The implications of this plane of thinking can be read in the essay Other Geometries by John Rajchman.
John Rajchman, Constructions, The MIT press 1998, P. 91 – P .108

2: Gilles Deleuze, Difference and Repetition, translated by Paul Patton (New York: Columbia University Press, 1994)

3: Manuel de Landa, The use of genetic Algorithms in Architecture, 2001

4: See also: Manuel de Landa: Virtual Environments and the Emergence of Synthetic Reason, Manuel de Landa in Virtual Futures, Cyberotics, Technology and Posthuman Pragmatism edited by Joan Broadhurst Dixon / Eric Cassidy, Routledge 1998

want more information : http://surfacegrammar.blogspot.com/